Some game announcements arrive with dramatic orchestral music, world-ending stakes, and a protagonist who looks like they haven’t smiled since 2014.
Then there’s Pikuniku 2.
A game that opens with an escaped sandwich.
Devolver Digital has announced that original creators Arnaud De Bock and Rémi Forcadell are returning with Pikuniku 2, a full 3D sequel to the delightfully strange indie adventure that first charmed players back in 2019.
It’s coming to PC and Nintendo Switch 2 in 2027, and from the sounds of things, absolutely nobody involved has become more normal in the intervening years.
Thank goodness.
Trailer
An Escaped Sandwich Is Somehow The Least Weird Part
Your new adventure begins with two fairly significant events:
- A sandwich escapes.
- A boat gets wrecked.
Naturally.
From there, Piku finds himself separated from his friends across an archipelago and sets out to reunite the gang and find a way home.
Simple enough.
Except this is Pikuniku, a series where “simple” tends to wander off after five minutes and return wearing a traffic cone while explaining a conspiracy theory about vegetables.
As you explore the islands, you’ll hear rumours of:
- Giant fruit
- Malevolent robot frogs
- An all-powerful potato
And somehow none of those things feel out of place.
If you’ve played the original, you’ll know that’s part of the magic. The world constantly feels like it’s making itself up as it goes along, but somehow everything fits together anyway.
Like a dream. Or a group chat.
The World Is Cute. The Capitalism Is Not.
One of the things that made the original Pikuniku stand out was how it balanced cheerful nonsense with surprisingly sharp social commentary.
Underneath the bright colours and goofy characters was a story about exploitation, greed, and systems designed to squeeze people dry.
Apparently, that’s making a return.
According to Devolver, the world of Pikuniku 2 might look cheerful on the surface, but there’s a sinister plot bubbling beneath the surface, one centred on profit and control.
So while you can absolutely spend your time chatting to weird little creatures and poking around colourful islands, you’ll also be joining a resistance movement.
You know. Casual picnic activities.
Everything Is Bigger, Stranger, And Now Fully 3D
The biggest change this time around is the move into full 3D.
The original game used a 2D side-scrolling perspective, but Pikuniku 2 expands the world into explorable 3D environments filled with bright colours, odd landmarks, and more opportunities to wander off in the wrong direction because something interesting caught your eye.
Which, let’s be honest, is exactly how most of us played the first game anyway.
The shift feels like a natural fit for a series built around curiosity. More space means more secrets, more hidden corners, more weird conversations, and more opportunities for developers to hide something utterly ridiculous behind a tree.
We’re promised “eye-melting environments” rendered in bold primary colours, and judging by the trailer, subtlety remains firmly on holiday.
Puzzles Powered By Chaos
Piku’s unusual collection of abilities is also returning, giving you plenty of ways to tackle environmental puzzles throughout the adventure.
The original game struck a nice balance where puzzles felt clever without becoming frustrating. You were rarely stuck because the answer was impossible. More often, the solution was simply something delightfully unexpected.
From what’s been shown so far, Pikuniku 2 seems keen to preserve that energy.
The puzzles may get stranger.
The world may get bigger.
The potato may achieve absolute power.
But the focus remains firmly on fun.
Why We’re Already Excited
There are plenty of indie sequels that arrive feeling bigger, louder, and somehow less charming than the thing people loved in the first place.
Pikuniku 2 doesn’t look like it’s chasing that route.
Instead, it feels like the original game’s weird little heart has simply been given more room to stretch its legs.
You get another bizarre adventure. You get strange characters with stranger stories. You get puzzles, exploration, colourful worlds, and what appears to be a deeply concerning amount of vegetable-related lore.
Most importantly, you get a game that seems completely comfortable being silly.
That’s rarer than it should be.
In an industry that often mistakes seriousness for importance, there’s something refreshing about a game willing to ask questions like:
“What if a sandwich escaped?”
And then build an entire adventure around finding out what happens next.
Game Info
| Detail | Info |
| Game | Pikuniku 2 |
| Developer | Arnaud De Bock & Rémi Forcadell |
| Publisher | Devolver Digital |
| Genre | Adventure, Puzzle, Exploration |
| Platforms | PC, Nintendo Switch 2 |
| Release Window | 2027 |
| Perspective | Full 3D |
| Features | Exploration, puzzles, quirky characters, story-driven adventure |
TLDR;
- Pikuniku 2 is officially coming to PC and Nintendo Switch 2 in 2027.
- Original creators Arnaud De Bock and Rémi Forcadell are returning for the sequel.
- The game moves the series from 2D into a fully explorable 3D world.
- Your adventure begins with an escaped sandwich and a boat wreck.
- Expect giant fruit, robot frogs, mysterious potatoes, strange characters, and plenty of puzzles.
- A resistance movement and anti-corporate storyline are also lurking beneath the colourful surface.
- It looks wonderfully weird.
Stay unruly.

















