Humanity Has Already Lost. Your Job Is to Delay It.
Alt Shift (Crying Suns) has teamed up with Dotemu and Universal to throw us into the only place more stressful than the office Christmas party: a collapsing civilisation with killer robots closing in.
Battlestar Galactica: Scattered Hopes picks up after the utter annihilation of the Twelve Colonies. You’re commanding a rag-tag fleet with limited resources and a whole lot of trauma, trying to outrun the Cylons before they finish the job.
It’s pure Battlestar energy. High-stakes survival, political infighting, and exactly zero chances to relax.
Resist Until You Jump
Combat here isn’t about winning.
It’s about lasting long enough to bolt.
Deploy your Vipers, use whatever weapons are left, and defend your flagship until the jump drive spins up. Then run. Hard.
Between fights, you’ll need to make those horrific commander decisions like:
- Do we fix the ship or calm the angry crew?
- Do we explore for resources or minimise risk?
- How many lives can we afford to lose… today?
Every decision tightens the vice just a little more.
A Fleet That Remembers Your Failures
This is a roguelite. Failure is part of the job description.
Each doomed attempt unlocks more:
- Squadrons
- Weapons
- Traits
- Meta upgrades
You crawl a little further next time, clutching whatever scraps of hope haven’t been vaporised.
You’ll question your leadership skills. Then you’ll do it again.
A Team Who Understands Sci-Fi Sadness
Alt Shift already delivered stylish existential dread with Crying Suns, and they’re leaning into that big Battlestar melancholy again. Beautiful, brutal, and just grounded enough to hurt.
This is not the shiny space opera type of sci-fi.
This is the “everyone is tired and democracy is on fire” kind.
So say we all.
Watch the Trailer
Game Info
| Title | Battlestar Galactica: Scattered Hopes |
| Genre | Tactical Strategy / Roguelite |
| Platform | PC |
| Release Window | Early 2026 |
| Developer | Alt Shift |
| Publisher | Dotemu |
| Based on | Battlestar Galactica universe |
TL;DR
- New roguelite tactical game set after the fall of the Twelve Colonies
- Real-time space skirmishes and impossible survival decisions
- Each run unlocks new options to (maybe) do less terribly next time
- Gorgeous art, emotional brutality, good sci-fi vibes
- Wishlist it on Steam
Battlestar is back, and it’s asking whether humanity deserves to make it to the next jump. No pressure.
Stay unruly.




