You know how Star Wars loves a noble hero, a dramatic cloak, and someone saying something ominous in a hallway?
Lovely. Classic. Very on-brand.
But Star Wars Zero Company is looking at the Clone Wars and asking a much better question: what if you were handed a crew of dangerous little weirdos, a holotable, some extremely questionable odds, and told to fix the galaxy from the shadows?
That is the pitch, and honestly, I’m down.
Electronic Arts, Bit Reactor, and Lucasfilm Games have confirmed that Star Wars Zero Company launches on August 27, 2026, for PC, PlayStation 5, and Xbox Series X|S. Pre-orders are live now, and the new official gameplay trailer gives you a proper look at its single-player turn-based tactics, squad customisation, and Clone Wars drama.
Official Trailer
You Are Not The Chosen One, Babe. You Are The Squad Manager.
In Star Wars Zero Company, you step into the boots of Hawks, a former Galactic Republic officer now leading an unconventional outfit of operatives for hire.
You are commanding Zero Company, a capable, deeply suspicious squad pulled from across the galaxy.
Your crew includes a Clone Trooper, a Mandalorian from the ancient Clan Verminoth, a Jedi Padawan, and other specialists who sound exactly like the kind of people you would put in a room together if you wanted sparks, trauma, and one intensely stressful group project.
Your job is to hunt down Kundri Fathom, leader of the Separatist-aligned cult known as the Infinite Coil.
Which is already a very Star Wars sentence. You can practically hear someone in a dramatic cape saying it while a weird blue light flickers in the background.

The Tactics Behind The Clone Wars
Zero Company is set in the shadows of the Clone Wars, away from the massive battlefield speeches and Senate chamber nonsense.
You are dealing with the quieter, nastier part of the conflict, with covert missions, tactical operations, uneasy alliances, Separatist threats, and the kind of decisions that will absolutely make you stare at the screen and mutter, “Well, this feels bad.”
The new gameplay trailer shows tactical, turn-based combat with positioning, abilities, cover, and cinematic attacks. Basically, you can make a careful plan, feel very clever for eight seconds, then watch one enemy move slightly differently and ruin your entire afternoon.
You will need to think about where your squad stands, how they work together, which abilities chain well, and whether your favourite Operator should really be standing that close to a battle droid with bad vibes.
Spoiler: Nah. Probably not.

The Den Is Your Moody Little War Room
Between missions, you will return to The Den, Zero Company’s base of operations.
From there, you can recruit and develop Operators, upgrade facilities, purchase new equipment, and choose your next mission from the holotable.
That holotable is doing a lot of heavy lifting here. The game features an ever-changing galaxy map with more than 150 planets, where your choices can change how the campaign unfolds.
So yes, you can absolutely tell yourself you are just checking one mission. Then suddenly you are three operations deep, emotionally invested in a custom Zabrak, and negotiating with your own bedtime like a disgraced senator.
The Den also seems built to make the squad feel like more than little chess pieces with blasters. You are building a crew, upgrading their tools, shaping their roles, and preparing them for whatever grim little Clone Wars nonsense is waiting outside.
You Can Build Your Own Disaster Squad
Customisation is a big part of Star Wars Zero Company, and this is where the gremlin brain starts rubbing its little hands together.
You can customise Hawks and recruited Operators from eight Star Wars species:
- Devaronian
- Human
- Neimoidian
- Ovissian
- Togruta
- Twi’lek
- Weequay
- Zabrak
You can also tweak voices, outfits, appearances, specialisations, and talents over time.
Which means yes, you are probably going to spend far too long creating the galaxy’s most dramatic squad of tactical problems. You can make your perfect little unit of emotionally unavailable space professionals, give them excellent outfits, optimise their combat roles, and then pretend you are not devastated when one mission goes sideways.
The dream.
The nightmare.
The genre.

Squad Bonds Are Going To Hurt Us, Aren’t They?
One of the more interesting systems in Zero Company is the way bonds form between authored characters and player-created Operators.
As your squad fights together, they can unlock new support abilities and cross-training benefits that improve their skills and stats. So the more you use them together, the more they learn each other’s rhythms, cover each other’s weaknesses, and become a proper little found-family problem.
This is extremely dangerous.
Star Wars has always loved a found family. Weirdos, exiles, soldiers, smugglers, droids, monks, pilots, and people with terrible coping mechanisms somehow finding each other in the middle of galactic chaos? That is the good stuff.
Now you can make that emotional attachment part of the tactics loop.
You are building relationships because they might save someone’s life in combat. Very rude. Very effective. Extremely likely to make us all behave normally online.
Bit Reactor Knows Its Strategy Stuff
Bit Reactor is developing Star Wars Zero Company in collaboration with Lucasfilm Games, and the studio has a serious strategy pedigree.
Bit Reactor was founded by longtime strategy developers, with team members whose credits include games like XCOM, Civilisation, Gears of War, The Elder Scrolls Online, and more.
That matters because Zero Company is walking a tricky line. It needs to feel like Star Wars, with the drama, the scale, the weird aliens, the droids, the robes, the pew pew, the deep sadness hiding under the adventure hat.
But it also needs to work as a proper tactics game. The decisions need to count for something. The maps need to make sense. The squad builds need to feel satisfying. You need to feel clever when a plan works and personally attacked when it does not.
If Bit Reactor lands that balance, Zero Company could be a very special kind of Star Wars game. The kind where your favourite character is not a Skywalker, a Kenobi, or a cameo. It is some custom little menace you made and now love with your whole silly heart.
Pre-Orders, Editions, And Fancy Droid Bits
Pre-orders are now available on PC and console.
The Standard Edition is priced at $49.99 USD on PC and $59.99 USD on PlayStation 5 and Xbox Series X|S.
The Deluxe Edition is priced at $59.99 USD on PC and $69.99 USD on consoles.
All pre-orders include the Crystalline Astromech Cosmetic Pack, which gives you:
- An R3 droid
- Translucent crystalline astromech heads for R4 and R5 variants
- The BR-1 droid, originating in Star Wars Zero Company
The Deluxe Edition also includes extra Clone Wars-era cosmetic goodies, including the Grand Army of the Republic Cosmetic Pack, the Shadow Collective Cosmetic Pack, and five painted weapon themes.
Do you need fancy droid heads and painted weapons? Spiritually, maybe. Financially, that is between you, your bank account, and whatever impulsive worm that lives in the pre-order part of your brain.

Gordy Haab Is On The Soundtrack, So Prepare Your Feelings
The Star Wars Zero Company soundtrack will release alongside the game on August 27, 2026, via Walt Disney Records.
The score comes from Gordy Haab, the Grammy-winning composer whose work will already be familiar to Star Wars game fans.
That is worth paying attention to, because tactics games live on tension. You need the music to make every move feel sharp, every pause feel nasty, and every bad decision feel like it happened in IMAX.
A strong score could do a lot here, especially if Zero Company is going for cinematic strategy rather than dry tactical board-clearing.
Game Info
| Detail | Info |
| Game | Star Wars Zero Company |
| Developer | Bit Reactor |
| Collaborator | Lucasfilm Games |
| Publisher | Electronic Arts |
| Genre | Single-player turn-based tactics |
| Setting | The twilight of the Clone Wars |
| Platforms | PC, PlayStation 5, Xbox Series X |
| Release Date | August 27, 2026 |
| Pre-Orders | Available now |
| PC Storefronts | EA app, Steam, Epic Games Store |
| Console Storefronts | PlayStation Store, Xbox Store |
| Composer | Gordy Haab |
| Australian Classification | Mature: Mature themes and violence |
Why This Could Be A Big Little Star Wars Problem
A Clone Wars tactics game is such an obvious good idea that it is slightly disrespectful we have not had more of them.
That era is built for this kind of thing. You have political rot, military pressure, doomed loyalty, uneasy alliances, weird planets, disposable armies that should absolutely not feel disposable, and a galaxy full of problems that cannot all be solved with one dramatic lightsaber pose.
Star Wars Zero Company seems to understand that the interesting bit is not just the war. It is the people you drag through it.
You can build the squad. You can shape the strategy. You can choose the missions. You can get attached to your Operators against your better judgment. You can tell yourself you are making sensible tactical decisions while clearly picking favourites based on vibes, armour, and whether they have a tragic little face.
If Bit Reactor can make the strategy deep, the squad bonds meaningful, and the Clone Wars setting properly tense, Zero Company could become one of the more interesting Star Wars games we have had in years.
Also, yes, I am already scared of making one bad move and getting my favourite custom Twi’lek absolutely cooked by a battle droid with no respect for narrative attachment.
TLDR;
- Star Wars Zero Company launches on August 27, 2026.
- It is a single-player turn-based tactics game set during the twilight of the Clone Wars.
- The game is developed by Bit Reactor in collaboration with Lucasfilm Games and published by Electronic Arts.
- You play as Hawks, a former Galactic Republic officer leading a squad of unconventional operatives.
- Your mission is to stop Kundri Fathom, leader of the Separatist-aligned cult known as the Infinite Coil.
- You can recruit Operators, customise species and appearances, upgrade The Den, build squad bonds, and choose missions across a galaxy map with more than 150 planets.
- Platforms: PC, PlayStation 5, Xbox Series X|S.
- Pre-orders are available now.
- Official Website: Here
- Steam Page: Here
- Official Gameplay Trailer: YouTube
Stay unruly.


