Played on Nintendo Switch — minor item-wrangling annoyances, major emotional payoff.
The afterlife is weird. Not in a scary, skeletal Grim Reaper way, but in a “why is this desert made out of cardboard and why is that snake talking to a flower shop lady?” kind of way. Kulebra and the Souls of Limbo throws you into this vibrant, melancholic liminal space as a skeleton snake named Kulebra (who is, frankly, a bit of a sweetheart) and asks you to help lost souls find peace… one small but meaningful interaction at a time.
This isn’t some high-stakes boss-battling epic. There’s no sword, no health bar, no giant skill tree. What you’re dealing with here is memory. Or rather, the lack of it. In Limbo, the sun resets everything each day — people forget who you are, what they need, and where they are going. Unless, of course, you’ve done something meaningful enough to leave a mark. That’s where you come in.
Majora’s Mask, but with less moon and more feelings
There’s a beautiful kind of melancholy in games that loop. Kulebra follows in the footsteps of Majora’s Mask, letting you track people’s routines, untangle nested side quests, and try (try, try again) to help them before the next sunrise wipes the slate clean. The demo might be short, but there’s already a strong emotional core here — a story about loss, generational guilt, and the fear of leaving your family behind, even when it’s time to grow.
One moment I loved involved a flower shop owner trying to access her garden — except the gate was locked, and she’d already forgotten where the key was. Earlier in the day, she could’ve sorted it. But now? Too late. That tiny scenario snowballs into a puzzle that spans multiple days, requiring you to observe, wait, and gently intervene. No violence. No yelling. Just gentle nudges toward healing.
It’s gorgeous, janky, and kind
The world of Kulebra looks like someone brought a Latin American Day of the Dead altar to life with craft glue and cardboard. It’s full of life — well, death — but in the way that kids’ TV sometimes accidentally nails existentialism. It’s dipped in Mexican folklore and stitched together with heart.
That said, some bits are a bit fiddly on Switch. Conversations require you to open your inventory mid-chat manually, but with a different button than the one used to advance dialogue, which is… not intuitive. You’ll probably skip past things by accident at least once. The movement, too, can feel a little clunky. Kulebra sort of rolls around the world, and if you misjudge a corner, you’ll bump into the scenery and get stuck more than you’d like.
But truthfully? I didn’t mind too much. This is the kind of game where you forgive a bit of friction because it’s clearly made with a lot of love. You can feel it in the details — the way characters are written, the quiet sadness under the jokes, the handmade art style that somehow makes death feel soft.
Final thoughts
Kulebra and the Souls of Limbo won’t be for everyone. It’s a slow, thoughtful, slightly awkward little game about memory, grief, and helping others even when it’s hard. But if you’re into narrative puzzle games that don’t hold your hand and aren’t afraid to get a little emotional, it’s absolutely worth your time.
Just maybe don’t expect instant gratification — this one wants you to sit with it for a bit.
Kulebra and the Souls of Limbo – Quick Info
- Developer: Galla
- Publisher: Fellow Traveller (the same cool folks behind Citizen Sleeper )
- Platform played: Nintendo Switch
- Demo available? Yep – it’s on Steam
- Release date: 16th May 2025
- Vibes: Majora’s Mask meets Paper Mario meets Guacamelee! with a soulful Latin American twist



