Perth, WA (Boorloo)

Kingfall Mixes Chess With a Roguelike Deckbuilder, and a Ten-Year-Old Helped Design It

Bio Inc developer J-F Mitchell started it as a weekend game with his son, with cards they printed and cut out by hand, and a demo is coming to Steam Next Fest.

A crowned queen stands beside a grid of unit cards in a candlelit hall, in a scene from Kingfall.
Screenshot: Legendary Pixels
  • 300+ cards to collect
  • 10 year-old co-designer
  • ~15 versions of the rules
  • Q1 2027 release

Kingfall is a roguelike deckbuilder where every card moves like a chess piece, and it was co-designed by a ten-year-old. J-F Mitchell, who runs DryGin Studios and made Bio Inc and Extinction Day, has announced it under a new name, Legendary Pixels, with a demo coming to Steam Next Fest in October.

The announcement trailer for Kingfall.

How It Started

It began on a Friday afternoon. Mitchell had spent weeks playing Inscryption on his Steam Deck, and his son was just as obsessed with chess. He started wondering what a mix of the two would look like. His son liked the idea, and over the next two days, they built a board, made coins, printed cards, and cut everything out by hand.

Mitchell used it to teach his son the basics of game design, which mostly meant coming up with ideas, testing them, finding what didn’t work, changing the rules and trying again. Around 15 versions later, they had the beginnings of Kingfall. He later turned the homemade prototype into a full game and gave it its own studio name to keep this family project separate from his work at DryGin. He has also admitted his son probably got a bit too much screen time testing all the different builds.

Side Quest Why Does a Knight Move in an L? Optional

Nobody knows for certain, because the move was already in place in chaturanga, the Indian game chess grew out of around 1,500 years ago, and nobody wrote down why. The best explanation is that chaturanga was modelled on an army, and the horse stood in for cavalry, which could leap over foot soldiers and swing in from an angle. There’s some neat geometry in it too. The L covers exactly the squares two steps away that no straight or diagonal move can reach, which is why a knight always lands somewhere awkward, and always on the opposite colour.

How It Plays

Each card follows a chess-style pattern. Units are split into classes, so pawns attack diagonally, knights use their L-shaped move, and the higher-ranking pieces control more of the board. Your deck is your army; there are over 300 cards to unlock, and the blessings and upgrades you find during each run let you shape a strategy as you go.

A Kingfall battle board, with orange arrows showing a card moving forward across a grid of unit cards, chess-style.
Screenshot: Legendary Pixels

Around the battles sits a wider campaign to conquer the kingdom, with pitched battles, shrines, markets, and boss fights.

A hand-drawn parchment map of the kingdom in Kingfall, dotted with castles, forests and paths.
Screenshot: Legendary Pixels

Accessibility Snapshot

Accessibility Snapshot

Accessibility checked: 1 October 2026

This comes from the announcement and the Kingfall Steam page, not hands-on time. I’ll update this if more info becomes available.

Visual

Not confirmed

No details yet on text size, colour options or how easy the cards are to read.

Audio

Not confirmed

No details yet on subtitles or audio options.

Communication

Reported

Single-player only, so there’s no chat or co-op to manage. Steam currently lists English only.

Input/Controls

Not confirmed

No word yet on controller support or remapping.

Cognitive

Reported

It’s turn-based, and the movement rules come from chess, which helps if you already know chess and adds a learning curve if you don’t.

Motion/Sensory

Not confirmed

No details yet on screen shake, flashing or effects settings.

Played it? Help the next person.

Tell us what worked and what didn't. It takes about two minutes, and it goes straight into this Snapshot.

Made it? Share full access info

Access report

Kingfall Mixes Chess With a Roguelike Deckbuilder, and a Ten-Year-Old Helped Design It

Answer whatever you can and skip the rest. Every answer helps the next person decide if a game will work for them.

Subtitles and captions (including for sound effects)
Controls can be remapped
Difficulty or assist options
Colourblind options
Warnings or settings for flashing lights
Text size and readability
You can pause and save whenever you need to
Playable one-handed

You can wishlist Kingfall on Steam now, and the demo arrives during Steam Next Fest in October.

Somewhere in the Mitchell house, there’s a stack of hand-cut cards that started all of this.

Vibe Check
  • Chess club Card battler
  • Weekend project Full release
Follow Kingfall

Stay unruly.

Leave a Reply

Your email address will not be published. Required fields are marked *

Newsletter

Get Unruly Folk in your inbox.

New stories, gig picks and the odd side quest. You’ll get a confirmation email first, and you can unsubscribe any time.

JOIN OUR NEWSLETTER!

Keep Reading