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9.8 Lets You Run a Space Agency, Fly Every Rocket Yourself, and Deorbit a Moon if You Want

A solo developer in Portugal has built a 2D space sim where everything runs on real orbital physics, and the free demo is out now.

A rocket lifting off from a green launch field under a blue sky, with small buildings nearby, in the space sim 9.8.
Screenshot: Tremoço Games
  • 1 solo developer
  • 18 months in the making
  • Q1 2027 Early Access
  • Free demo out now

9.8 is a 2D space agency sim from André, a solo developer in Porto, Portugal, who has been building it for a year and a half under the name Tremoço Games. Its free demo landed on Steam on 30 September, and André describes the game as the long-lost child of Kerbal Space Program and Lunar Lander, with a relaxed, Sunday-afternoon look.

What You Do

You start your space program with almost nothing. Building observatories and telescopes lets you see farther across the Solara system, reveal new places to aim for, and then fly there yourself. Every manoeuvre is flown by hand, from throttle control and trajectory shaping to staging, and you design and rebuild your vehicles to suit each mission, whether it’s heading into vacuum, through an atmosphere, onto a surface or into an ocean.

A purple ringed planet in deep space, with a small moon nearby, in 9.8.
Screenshot: Tremoço Games

Everything Is Physics

Nothing in 9.8 runs on rails. Orbits, atmospheres, heat and even ocean hydrodynamics are all simulated, and every object in the system follows the same physics, moons included. That’s how André can promise you’re allowed to deorbit a moon if you really want to.

Side Quest What Does N-Body Mean? Optional

In an N-body simulation, every object pulls on every other object with gravity, instead of each moon simply following a fixed path around its planet. It’s a lot harder to calculate, which is why many space games skip it, and it’s exactly what lets you nudge a moon out of its orbit in 9.8. You can read more about N-body simulations.

As your program grows, you build up bases across the system, so it’s as much about running a space agency as it is about flying the rockets.

A small base on a grey moon, with rovers, equipment and a lander, in 9.8.
Screenshot: Tremoço Games

Accessibility Snapshot

Accessibility Snapshot

Accessibility checked: 1 October 2026

This comes from the developer’s email and the 9.8 Steam page, not hands-on time. I’ll update this if more info becomes available.

Visual

Not confirmed

No details yet on text size, colour options or flashing.

Audio

Not confirmed

No details yet on subtitles or audio options.

Communication

Reported

Steam lists single-player and online co-op, and nine languages.

Input/Controls

Heads-up

Every manoeuvre is flown by hand, with throttle control and precise piloting, so it relies on fine motor control. No word yet on remapping or assists.

Cognitive

Reported

It’s systems-heavy, with orbits, heat, atmospheres and resources to juggle, though the developer describes the pace and look as relaxed.

Motion/Sensory

Not confirmed

It’s a 2D game, so there’s no 3D camera to wrestle with. No details yet on screen shake or flashing.

Played it? Help the next person.

Tell us what worked and what didn't. It takes about two minutes, and it goes straight into this Snapshot.

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Access report

9.8 Lets You Run a Space Agency, Fly Every Rocket Yourself, and Deorbit a Moon if You Want

Answer whatever you can and skip the rest. Every answer helps the next person decide if a game will work for them.

Subtitles and captions (including for sound effects)
Controls can be remapped
Difficulty or assist options
Colourblind options
Warnings or settings for flashing lights
Text size and readability
You can pause and save whenever you need to
Playable one-handed

The free 9.8 demo is on Steam now, and you can wishlist the full game while you’re there.

If you do deorbit a moon, at least make it look intentional.

Vibe Check
  • Sunday afternoon Mission control panic
  • Sandbox Space program
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